A Kickstarter that was delivered early. Projected date was July 2025, and I received it May 15, 2025. It only shows as a pdf ($3.00) on DriveThruRPG. The book itself (which after looking even on the Gallant web site may be a Kickstarter exclusive, not sure) is 34 pages and in zine form. The art, outside of the cover, is black and white and is 100% amazing. It gives off, to me at least, modernized B/X or 1st Edition AD&D vibes.
So the general history of the game is you play on of the last Paladins of an ancient esoteric order and you’ve pledged to bring down the 6 necromancers who plunged the land into darkness. To play, one needs a deck of cards sans jokers, 2d6, a notebook to act as log, a token to represent your place in the world, and index cards or some other paper type to mark information you want to track. Character creation is a couple minutes at worst. The key mechanics for the game: draw 2 cards from your shuffled “story deck.” Roll and sum 2d6. Add any modifiers. Results, interpreted: if your roll is higher than both cards, there’s hope. If your score is higher than one, there’s despair. Otherwise, darkness. Aces are worth 1, jacks 11, queens 12, and kings 13. The kings also represent the 6 necromancers, 3 black and 3 red. The deck of cards is used as a story deck and a map of your journey, and your actions determine where you place cards and thus determine the route. The rules walk through the different scenarios you’ll deal with during the course of a session. Foes are next and how to deal with them. Last is the 6 thrones and their respective necromancers and ending the session. Overall, I would say this looks like it should be a good time and can’t wait to get into it.