This was another long awaited Kickstarter. I did the $50 buy-in, which got a physical and pdf copy of the rules, dice, and 2 decks of cards (one for ‘garbage,’ one for ‘glory’). More on that soon. The quality of everything is typical Wet Ink Games quality, which is to say, amazing. The artwork is pretty epic. Honestly, of the 3 games I have by Wet Ink Games, I think this is my favorite artwork.
Like Heckin’ Good Doggos, the book starts with a story to put you in the mood of the game, after the quick overview of what to expect from the game. Playing the game is the first real section of the game and runs through pretty much everything you need to know to play. Like their other games, one can use a regular deck of cards (in this case, you need 2 decks in separate colors on back) to represent garbage and glory. If using a regular deck, there’s a list of what each card represents in the garbage deck. These decks are used slightly differently from their other games. For this game, you start with 3 garbage and 2 glory cards. Garbage cards represent what the characters have collected and can be used for creating equipment they may need during an adventure. Glory is earned from actions and are used to increase skills.
The gist of the game is you play as a racoon adventurizer and it’s about your escapades. From the book: Garbage and Glory is both a game about racoons going on adventures and a game about telling stories about going on adventures. Most of the players will take on the roles of a group of racoon adventurers called a Mask, who are themselves telling a story about a past adventure. There are weapons the PC may need to use that they’ve fashioned from garbage found, like bow and arrow, spear, and staff. There are even magical weapons and magic itself of a sort.
Character creation is next with several different callings available, including: Dumpster Diviner, Mess Magus, and Sticky Fingers. Each calling has its own attribute spread unique to it and specific skills. There are 2 types of magic: Pile Magic, which is a matter of belief; and Trash Magic, which can be learned; and a list of spells available for each.
Next is the GM or Narrator section. Following that is a history of dumpster delving and then creatures of the land, which include: Killyote, Goose Dragon, Bad Apple, Sludge, Guardian Beast, and Ogre, as well as stat blocks for each. Lastly, there are 3 introductory adventures. One is for starting characters and the other 2 for more advanced ones. This was definitely worth the money and the wait. It seems a little more lighthearted from the other 2 I own, but Heckin’ Good Doggos doesn’t take itself too seriously.