They teased changes were coming in the last TinyZine, and they greatly delivered. They changed the layout a little. The Letter From the Editor now breaks down what’s in the book and gives a brief description. The very end now has an “About The Authors” section highlighting their gaming history. This zine has the theme of Companions and how to work them into your game (whichever Tiny D6 game is being played). Prices as of 9/12/2026: pdf $9.99/softcover and combo $19.99.
First entry is “Can I Keep 'Em?” It’s an accessory for Tiny Dungeons and talks about how to incorporate animal companions into the game. They even include a plot hook for Sully the Young Troll.
Next is another installment of Tiny Encounters called “You and What Army?” Another Tiny Dungeons entry that could even be adapted to Tiny Frontiers or Tiny Cthulhu. The basic idea is you have to stop the Shivering Invader and its 4 prisoners. “Friends After the World Ends” follows and includes 13 NPCs and an example on how to include them in a session or multiple sessions.
The next is “Hey, Wanna Join My Tavern?” It’s new optional rules on how to create interesting NPCs for your bar. The new rules can be incorporated into other Tiny D6 games as well. These NPCs, called recruits, can be regulars or staff. These NPCs can grant boons that help with a roll in the future. They include 6 sample recruits.
Following that is Party Animals. It discusses adding animals to the party. There are 4 categories: General Animals, Trained Animals, Companion Animals, and True Familiars.
Next is Mothership Helena, a micro-setting for Tiny Frontiers. Mothership Helena is a sentient ship. It can ‘grow’ anything its inhabitants want/need. It’s found in uncharted space, empty. Its origins are unknown and it’s been empty for a long time. Also included are mission prompts to use to get your campaign going.
“It’s Not What You Know” for Tiny Cthulhu follows next. There are 3 adversaries and 3 allies to be dropped in your campaign. They are given good backstories and motivations and everything else.
Then we come to “Rise of the Serpent” for Tiny Supers. There is a new archetype in Super Animal and a few new traits that are animal specific and there’s even a new ‘weakness,’ Animal Form, limiting what they can accomplish in a world of humans. Some example Super Pets are included as well and some adventure hooks.
Last is “The Company We Keep” for Tiny Spies. It introduces TOMORROW, which focuses on white collar crime.