Per the back cover: this is the first expansion for Tiny Supers and covers the Iron Age of comics. DTRPG prices as of 9/12/2026: pdf $6.99/softcover $19.99/hardcover $24.99/combos $2 more. It has 2 chapters, totals 65 pages, and introduces new rules and a new city, Haven City.
Chapter 1 is titled “New Rules,” and starts with 10 new archetypes. What’s interesting is they all have the “Average” trait, meaning they can’t take superpowers. Archetypes include: Adept, Crusader, Legend, and Vigilante. The next section covers optional rules for equipment kits and utility belts. Equipment kits include: burglar kit, climber kit, and surveillance kit, and these and utility belts can be used in lieu of regular traits. Utility kits have 4 - 8 slots and all but the waist utility belt (2 traits slots) cost 1 trait slot. Also, different items for the utility belts take up 2 - 4 slots each. Vehicles and their usage come next. Different types are listed as well as how to upgrade them and several upgrades available.
Chapter 2 is about Haven City. Haven City is across the bay from Sentry City. Things were good until the Depression and Prohibition was repealed. Superhero activities and powers are illegal thanks to the Metahuman Apprehension Universal Legislation or MAUL. There are 8 major neighborhoods, not counting ethnic neighborhoods (the usual: China Town, Red Town, etc) including: Dockside, Diamond Coast, and Bird Park. There are several forms of “law enforcement” inside Haven City outside of MAUL, including the only “authorized and licensed superhero” Indomitable. There are also the obligatory organized crime bosses in the city including: The Guttersnipes and Soyuz among others. They also include 6 iconic heroes and a rogue’s gallery of 10 to get started.